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The history of massively multiplayer online games spans over thirty years and hundreds of massively multiplayer online games (MMOG) titles. The origin and influence on MMO games stems from MUDs, Dungeons and Dragons and earlier social games.〔(【引用サイトリンク】 author = Jon Radoff )〕 == The first virtual worlds == In 1974, ''Mazewar'' introduced the first graphic virtual world, providing a first-person perspective view of a maze in which players roamed around shooting at each other. It was also the first networked game, in which players at different computers could visually interact in a virtual space. The initial implementation was over a serial cable, but when one of the authors began attending MIT in 1974, the game was enhanced so that it could be played across the ARPAnet, forerunner of the modern Internet. ''Adventure'', created in 1975 by Will Crowther on a DEC PDP-10 computer, was the first widely played adventure game. The game was significantly expanded in 1976 by Don Woods. ''Adventure'' contained many D&D features and references, including a computer controlled dungeon master.〔(【引用サイトリンク】 author = Bill Stewart )〕 Inspired by ''Adventure'', a group of students at MIT, in the summer of 1977 wrote a game called ''Zork'' for the PDP-10. It became quite popular on the ARPANET. ''Zork'' was ported under the name ''Dungeon'' to FORTRAN by a programmer working at DEC in 1978. In 1978 Roy Trubshaw, a student at Essex University in the UK, started working on a multi-user adventure game in the MACRO-10 assembly language for a DEC PDP-10. He named the game ''MUD'' (''Multi-User Dungeon''), in tribute to the ''Dungeon'' variant of ''Zork'', which Trubshaw had greatly enjoyed playing. Trubshaw converted MUD to BCPL (the predecessor of C), before handing over development to Richard Bartle, a fellow student at Essex University, in 1980.〔(【引用サイトリンク】 title=Early MUD History )〕 ''MUD'', better known as ''Essex MUD'' and ''MUD1'' in later years, ran on the Essex University network until late 1987.〔(【引用サイトリンク】 title=Incarnations of MUD )〕 The popularity of MUDs of the Essex University tradition escalated in the USA during the 1980s when affordable personal computers with 300 to 2400 bit/s modems enabled role-players to log into multi-line Bulletin Board Systems and online service providers such as CompuServe. During this time it was sometimes said that MUD stands for "Multi Undergraduate Destroyer" due to their popularity among college students and the amount of time devoted to them.〔(【引用サイトリンク】 title=A Study of MUDs as a Society )〕 In 1989, Yehuda Simmons published ''Avalon: The Legend Lives'' which has seen continued development and support ever since. Avalon, while not the first MUD, certainly set the bar for imitators, boasting never-before-seen features such as fully fleshed out economics, farming and labour mechanics, player-driven autonomous governments with ministers, barons and organization elections, a fully realized warfare conquest system featuring legions, battalions, trenches, minefields, barricades and fortifications, as well as thousands of unique player abilities and skills which formed the basis of Avalon's meritocratic PVP system based on skill-worth as opposed to the traditional level-based progression system favoured by many other games of this genre. Avalon's mission statement was to be the first fully developed roleplaying world - a life within a life using real-world systems to fully immerse players into the lives of the characters they created. Many MUDs are still active and a number of influential MMORPG designers, such as Raph Koster, Brad McQuaid, Matt Firor, Mark Jacobs, Brian Green, and J. Todd Coleman, began as and/or players. The history of MMORPGs grows directly out of the history of MUDs. 抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「history of massively multiplayer online games」の詳細全文を読む スポンサード リンク
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